Phantom Jobs
Ability usage and responsibilities for common Phantom Jobs across the Forked Tower: Blood.
Overview
This guide covers the core abilities and responsibilities for each Phantom Job in the Forked Tower: Blood. Each job has specific roles in boss encounters, traversal sections, or both. Refer to your job's section below for detailed usage notes.
Knight
- Pray
- A 30-minute buff that decreases party damage taken by 10%. Use at any available crystals.
- Pledge
- Can be used on the fireballs during Boss 2 to block 2 hits. Pledge cannot cover all 3, so mitigate the first hit normally and use Pledge for the remaining two.
- Use on Conduits during Boss 4 to negate their damage while standing inside them.
Bard
- Romeo's Ballad
- Use when the Tower Idols on Bridges have all begun casting. Position on the outside of the group beforehand to avoid clipping players on the opposite side, which may cause stun failures.
- Hero's Rime
- Use during 2-minute burst windows.
- Offensive Aria
- Keep active at all times outside of 2-minute burst windows.
Geomancer
- Suspend
- Use before crossing blue electric floor tiles in Hallways and Bridges. This allows you to float above the floor and reach the buttons that disable it.
- Battle Bell
- Keep active on Phantom Berserkers.
These macros can be used to more easily put Battle Bell on any Phantom Berserkers. These people may not be in the same party so we use the Attack 7 & 8 markers
to make it easier to target them.
Bell Macro 1
/ac "Phantom Action I" <attack7> /wait 1 /echo ------------------------ /echo Bell 1 Applied /echo -- /wait 26 /echo <se.3> use Bell on 2 soon /wait 3 /echo <se.2> use Bell on 2! /micon "Phantom Action I"
Bell Macro 2
/ac "Phantom Action I" <attack8> /wait 1 /echo ------------------------ /echo Bell 2 Applied /echo -- /wait 26 /echo <se.3> use Bell on 1 soon /wait 3 /echo <se.2> use Bell on 1! /micon "Phantom Action I"
Time Mage
- Slowga
- Apply to all trash packs to slow their cast times. This is your primary priority.
- Dispel
- Required on specific enemies to remove buffs that would otherwise cause a wipe.
- Boss 1, Add Phase: Use on the large add.
- Hallways, Tower Scarab: Use after it casts Rhino Guard.
- Bridges, Tower Abyss: Use after it casts Diffuse Darkness.
Failing to dispel Diffuse Darkness can wipe the raid.
- Lockwards, Guardian Knight: Use on pull and whenever it reapplies its invulnerability.
- Required on specific enemies to remove buffs that would otherwise cause a wipe.
Thief
- Trap Detection
- Reveals hidden traps in Hallways, Bridges, and Lockwards.
In some cases, Phantom Rangers may choose to blind-snipe traps instead. Your raid leader will inform you if this applies.
- Reveals hidden traps in Hallways, Bridges, and Lockwards.
- Pilfer Weapon
- Use on the Phantom Weapon in Lockwards.
If left unused, the Phantom Weapon's attacks become much larger and can easily wipe the raid.
- Use on the Phantom Weapon in Lockwards.
- Lockpicker
- A passive trait that allows you to open select locked doors throughout the Tower.
Ranger
- Occult Falcon
- Use to safely disarm traps in Hallways, Bridges, and Lockwards.
Only disarm when it is safe to do so. If the raid leader calls to hold, do not disarm.
- Use to safely disarm traps in Hallways, Bridges, and Lockwards.
Samurai
- Iainuki
- Use on trash packs for a chance to instantly kill enemies.
- Keep on cooldown during boss encounters for its high damage output.
- Zeninage
- Keep on cooldown during boss encounters. This is an extremely potent ability and will account for the majority of your damage.
Cannoneer
- Phantom Fire
- Use on trash packs for a chance to instantly kill enemies.
- Silver Cannon
- Keep active on the boss at all times to increase their damage taken. This is a significant gain for the raid.
Does not stack with Dancer's Mesmerize.
- Keep active on the boss at all times to increase their damage taken. This is a significant gain for the raid.
Dancer
- Quickstep
- A 30-minute buff that increases party damage by 2%. Use at any available crystals.
- Mesmerize
- Keep active on the boss at all times to increase their damage taken. This is a significant gain for the raid.
Does not stack with Cannoneer's Silver Cannon.
- Keep active on the boss at all times to increase their damage taken. This is a significant gain for the raid.
Mystic Knight
- Blazing Spellblade
- Keep active on the boss at all times to increase their damage taken. This is a significant gain for the raid.
Stacks with Cannoneer's Silver Cannon and Dancer's Mesmerize.
- Keep active on the boss at all times to increase their damage taken. This is a significant gain for the raid.
Chemist/White Mage
- Revive / Occult Raise
- The only means of raising fallen players inside the Forked Tower. Reviving the dead should always be your top priority.
We will usually mark Chemists and White Mages in other parties with Bind markers
. These macros will make it easier to raise them as it is quite important that they are alive. If multiple Bind targets are dead, it will target the first one until it stops being a valid Revive target.
Chemist Revive Macro
/ac "Phantom Action III" <bind1> /ac "Phantom Action III" <bind2> /ac "Phantom Action III" <bind3> /ac "Phantom Action III" <bind1> /ac "Phantom Action III" <bind2> /ac "Phantom Action III" <bind3> /ac "Phantom Action III" <bind1> /ac "Phantom Action III" <bind2> /ac "Phantom Action III" <bind3> /ac "Phantom Action III" <bind1> /ac "Phantom Action III" <bind2> /ac "Phantom Action III" <bind3> /micon "Phantom Action III"
White Mage Occult Raise Macro
/ac "Phantom Action IV" <bind1> /ac "Phantom Action IV" <bind2> /ac "Phantom Action IV" <bind3> /ac "Phantom Action IV" <bind1> /ac "Phantom Action IV" <bind2> /ac "Phantom Action IV" <bind3> /ac "Phantom Action IV" <bind1> /ac "Phantom Action IV" <bind2> /ac "Phantom Action IV" <bind3> /ac "Phantom Action IV" <bind1> /ac "Phantom Action IV" <bind2> /ac "Phantom Action IV" <bind3> /micon "Phantom Action IV"