Overview

After defeating Sword Dancer, the raid advances into the Central Mezzanine. This section features a trap-dense Main Area arranged around a central circular hub with branching cardinal corridors, leading northward to the Storm Generators. It also contains an optional Secret Nook area accessed through a one-time hidden teleportation portal.

ℹ Trap spots spawn in colour-coded groups. Only one trap per colored cluster will be active. Listen closely to your raid leader before moving or disarming.
Central Mezzanine Map Overview

Explosive Traps

☠ Small Landmines: Detonates with a lethal AoE affecting the trigger and nearby players. The Phantom Ranger disarms these using Occult Falcon.
☠ Mega Landmines: Massive explosion radius that may cause a full wipe. The Phantom Ranger must disarm at maximum range with everyone waiting far behind.
⚠ Never disarm a trap without the raid leader's permission. Always confirm positioning before executing any disarm.
  • Trap Distribution:
    • Eastern Entrance Corridor: Two 6-trap clusters, each containing 1x Mega Landmine.
    • Central Circular Hub: Contains 1x Small Landmine in each of 7 color groups (7 live traps total around the ring).
    • North Corridor: 1x Small Landmine (pink set) leading to the northern chest/portal spot.
    • West Corridor: 1x Small Landmine (red set), 1x Mega Landmine (yellow set), and 1x Small Landmine (green set).
    • South Corridor: 1x Small Landmine (purple set) leading to the southern chest/portal spot.

Secret Nook & Lockward Entrap

The Secret Nook is an isolated side area that contains additional rewards and an Arcane Sigil puzzle.

  • Lockward 'Entrap' Requirement:
    • The Lockward enemy in the mezzanine must finish casting 'Entrap' at least once for the Secret Nook portal to spawn.
☠ Trap Reset Warning: When the Lockward finishes casting 'Entrap', ALL traps across the entire main area reset (including Mega Landmines!). Do not wander back into previously cleared corridors without redetecting and redisarming.
  • Secret Nook Portal Rules:
    • The hidden portal spawns in one of three possible spots at the end of the North, West, or South corridors.
    • Single-Use Only: The hidden portal can only be used once! Ensure everyone who needs to teleport gathers at the portal before anyone clicks it.
    • Secret Nook Area: Arrive at the Secret Entrance, drag adds to the cyan Arcane Sigil, kill 4 adds on top of the sigil, and proceed to the Secret Exit.

Mechanics & Progression

  • Arcane Sigils:
    • Kill 4 of any add on top of the Arcane Sigils to clear barriers and progress the puzzle.
  • Hidden Chests & Tower Crusaders:
    • Phantom Thieves can reveal hidden chest locations at the ends of the corridors.
    • Tower Crusader: All hidden chest locations carry a chance of spawning an aggressive Tower Crusader add instead of a chest when percepted. Be prepared to immediately tank and burn it down.

Phantom Job Responsibilities

✦
Thief
  • Use Trap Detection to reveal landmines throughout the hub and cardinal paths.
  • Be ready to redetect traps after the Lockward casts Entrap.
  • Locate the Secret Nook Portal and percept hidden chests, watching for potential Tower Crusader spawns.
✦
Ranger
  • Disarm small landmines using Occult Falcon when called.
  • Disarm Mega Landmines at maximum range only when everyone is safely positioned behind you.
  • Remain alert for newly reset traps after Entrap finishes.
✦
Time Mage
  • Use Occult Slowga on trash packs to reduce incoming damage and delay abilities.
✦
Samurai
  • Use Iainuki on enemy packs for a chance to instantly kill enemies.
✦
Black Mage
  • Use Occult Toad to transform enemies into frogs, rendering them near harmless and reducing their damage dealt by 99%.