Overview

Avoidable AoEs inflict Thrice-come Ruin. Three stacks inflict Doom and kill the player. Phantom Berserkers on high enmity should stack for Occult Chisel and use invulnerability.

Elemental Weakness: Lightning

Fight Timeline

Demonic Dark IIRaidwide
Ray of Expulsion Afar / Dangers NearMechanic
Ray of Expulsion Afar / Dangers NearMechanic
3× Tankbusters on 3 highest aggro (Occult Chisel)Tankbuster
Demonograph of Expulsion Afar / Dangers NearMechanic
6× stack towers (4+ in every tower)
Rotate Left / RightMechanic
Rotate Left / Right (from behind)Mechanic
Cometeor of Expulsion Afar / Dangers NearMechanic
Rotate Left / RightMechanic
Rotate Left / Right (from behind)Mechanic
SummonMechanic
Adds spawn; dispel large adds on both sides
Kill small → large
Summon + Demonography (statues + 6× towers, 3 float, 3 ground)Mechanic
Gravity of Expulsion Afar / Dangers Near
Statues use float
6× towers explode, restore gravity. 1 corner safe.
Rotate Left / RightMechanic
Rotate Left / Right (from behind)Mechanic
Cometeor of Expulsion Afar / Dangers NearMechanic
Ray of Expulsion Afar / Dangers NearMechanic
3× Tankbusters on 3 highest aggro (Occult Chisel)Tankbuster
Demonic Dark IIRaidwide
End of History, 10s cast  (Resolves @ 6:35)Enrage

Ray of Expulsion Afar / Dangers Near

  • Positioning:
    • The boss will lift up and begin firing lasers on a single side of the arena. Move to the safe side.
  • Distance:
    • Afar: Go close to the boss and prepare for the knockback.
    • Near: Go far away from the boss past the halfway mark.

Demonograph of Expulsion Afar / Dangers Near

  • Towers:
    • The boss lifts up and summons 3× 4-person towers on each side of the arena. Half of the raid must traverse under the boss to the other side.
    • On both sides, all 6 stack towers need at least 4 people in them.
  • Distance:
    • Afar: Go close to the boss and prepare for the knockback.
    • Near: Go far away from the boss past the halfway mark.

Expulsion Afar / Dangers Near: Reference Images

Afar and Near example

Rotate Left / Right

  • Cast 1:
    • Point camera at the boss. Check if it's casting Left or Right, then move to the opposite side (if casting Left go right; if casting Right go left).
  • Cast 2:
    • Move behind the boss and point camera from behind. Check the next cast and move to the opposite side.

Cometeor of Expulsion Afar / Dangers Near

  • Assignments:
    • 8 Meteors: 8 random players receive meteors above their heads. Stay on the side with the static meteor.
    • 4 Stack Markers: 4 players receive stack markers with fixed blue arrows (2 pointing north, 2 south). Split up so the blue arrow points towards the boss.
    • Unmarked Raid: Everyone else moves to the side without meteors.
  • Distance:
    • Afar: Go close to the boss and prepare for the knockback.
    • Near: Go far away from the boss past the halfway mark.
  • Resolution:
    • Meteor Targets: Drop meteors on the arena edge away from the boss, then stack with markers to jump over the boss to safety.
    • Safe Side Players: Stack with stack markers on your side, then step out of AoEs.
Cometeor example Cometeor animation

Summon: Adds Phase

  • Adds:
    • The boss summons 3 adds per side (2 Summoned Demons on sides, 1 Summoned Arch Demon in middle). Handle the add nearest your tower position. Movement groups cross the boss.
  • Dispel:
    • The Arch Demon has a buff called Dark Defenses that must be dispelled by a Phantom Time Mage via Occult Dispel.
ℹ None of the adds will move; they remain where they spawned. Tanks, ensure you establish aggro on your add.

Summon: Statues & Stack Towers

  • Distance:
    • The boss summons 2 statues on each side and 6 stack towers on a single side, then casts Gravity of Expulsion (Afar = close to boss, Near = far away). Complete the mechanic on the side with the stack towers.
  • Towers:
    • At least 12 people need to stand near either of the 2× statues, which casts Float on everyone close enough, allowing them to soak the 3× top-level stack towers (at least 4 in every tower).
  • Return:
    • After the towers explode, Restore Gravity is cast. Find the corner of the arena furthest from the 2 statues and return to the ground there.
Statues example Statues animation

How Do We Resolve Mechanics?

Markers will be as shown in the picture below.

  • Waymarks A & C and 1 & 3 are used for orientation on the Rotate Left / Right mechanics.
  • Your party will take the tower closest to the waymark that matches your group. and 2 mark the tower spots for your party.

Towers + add phase assignments:

  • A, B and C: stay.
  • 1, 2 and 3: move across / float.

The first tankbuster set is taken on the C waymarker using invulns to boost Berserker damage by stacking them.

⚠ Tanks: use your proper invulns! Phantom Knights cannot survive using Pledge as it only protects against two hits!
Waymark layout