Demon Tablet
"Upon entering the Tower of Blood, intruders are met with this grim stone guardian, a variant of the demon walls that defended ancient Amdapor. As techniques for producing these soulkin developed, Amdapori artisans crafted ever more intricate automata, of which this specimen is a fine example. Covered in magical inscriptions, it appears optimized for preventing the ingress of threats into the tower."
Overview
Avoidable AoEs inflict Thrice-come Ruin. Three stacks inflict Doom and kill the player. Phantom Berserkers on high enmity should stack for Occult Chisel and use invulnerability.
Fight Timeline
Ray of Expulsion Afar / Dangers Near
- Positioning:
- The boss will lift up and begin firing lasers on a single side of the arena. Move to the safe side.
- Distance:
- Afar: Go close to the boss and prepare for the knockback.
- Near: Go far away from the boss past the halfway mark.
Demonograph of Expulsion Afar / Dangers Near
- Towers:
- The boss lifts up and summons 3× 4-person towers on each side of the arena. Half of the raid must traverse under the boss to the other side.
- On both sides, all 6 stack towers need at least 4 people in them.
- Distance:
- Afar: Go close to the boss and prepare for the knockback.
- Near: Go far away from the boss past the halfway mark.
Expulsion Afar / Dangers Near: Reference Images
Rotate Left / Right
- Cast 1:
- Point camera at the boss. Check if it's casting Left or Right, then move to the opposite side (if casting Left go right; if casting Right go left).
- Cast 2:
- Move behind the boss and point camera from behind. Check the next cast and move to the opposite side.
Cometeor of Expulsion Afar / Dangers Near
- Assignments:
- 8 Meteors: 8 random players receive meteors above their heads. Stay on the side with the static meteor.
- 4 Stack Markers: 4 players receive stack markers with fixed blue arrows (2 pointing north, 2 south). Split up so the blue arrow points towards the boss.
- Unmarked Raid: Everyone else moves to the side without meteors.
- Distance:
- Afar: Go close to the boss and prepare for the knockback.
- Near: Go far away from the boss past the halfway mark.
- Resolution:
- Meteor Targets: Drop meteors on the arena edge away from the boss, then stack with markers to jump over the boss to safety.
- Safe Side Players: Stack with stack markers on your side, then step out of AoEs.
Summon: Adds Phase
- Adds:
- The boss summons 3 adds per side (2 Summoned Demons on sides, 1 Summoned Arch Demon in middle). Handle the add nearest your tower position. Movement groups cross the boss.
- Dispel:
- The Arch Demon has a buff called Dark Defenses that must be dispelled by a Phantom Time Mage via Occult Dispel.
Summon: Statues & Stack Towers
- Distance:
- The boss summons 2 statues on each side and 6 stack towers on a single side, then casts Gravity of Expulsion (Afar = close to boss, Near = far away). Complete the mechanic on the side with the stack towers.
- Towers:
- At least 12 people need to stand near either of the 2× statues, which casts Float on everyone close enough, allowing them to soak the 3× top-level stack towers (at least 4 in every tower).
- Return:
- After the towers explode, Restore Gravity is cast. Find the corner of the arena furthest from the 2 statues and return to the ground there.
How Do We Resolve Mechanics?
Markers will be as shown in the picture below.
- Waymarks A & C and 1 & 3 are used for orientation on the Rotate Left / Right mechanics.
- Your party will take the tower closest to the waymark that matches your group. and 2 mark the tower spots for your party.
Towers + add phase assignments:
- A, B and C: stay.
- 1, 2 and 3: move across / float.
The first tankbuster set is taken on the C waymarker using invulns to boost Berserker damage by stacking them.