Overview

After defeating Demon Tablet, the raid splits into two groups: letter parties (A, B, C) take the left passage, number parties (D/1, E/2, F/3) take the right. Each side navigates a mirrored layout of hallways filled with hidden explosive traps and enemies with unique mechanics, before rejoining at the Dead Stars arena.

Traps remain invisible on the overworld until revealed by a Phantom Thief using Trap Detection. They spawn in colour-coded groups; only one trap per colour group will actually spawn, the other spots remain empty. Even so, always proceed with care; knowledge of the trap pattern is optional, and it is safer to spam Trap Detection than to assume a spot is clear.

Explosive Traps

☠ Explosive Trap: Detonates with a lethal AoE affecting the trigger and nearby players. The Phantom Ranger disarms these by clipping the trap with the outer edge of Occult Falcon.
☠ Mega Explosive Trap: Explodes at over double the radius of a normal trap and will almost certainly cause a full wipe. The Phantom Ranger must disarm at maximum range with everyone standing far behind. Exercise extreme caution.
⚠ Never disarm a trap without the raid leader's permission. Confirm the type and ensure everyone is in position first.
ℹ Traps spawn in colour-coded groups on the maps below; only one trap per group is live. The maps show possible spawn locations for the left and right sides respectively.
Trap locations, left side Trap locations, right side

Phantom Job Responsibilities

✦
Time Mage
  • Use Occult Slowga on all enemies, especially the Manticore.
  • Use Occult Dispel on the Scarab immediately when it gains Evasion Up (Rhino Guard).
✦
Cannoneer
  • Use Shock Cannon on all enemies.
  • Use Phantom Fire for a chance at one-hit KOs. for a chance at one-hit KOs.
✦
Samurai
  • Use Iainuki for a chance at one-hit KOs.
✦
Geomancer
  • On blue lightning floors, use Suspend to float above the floor and walk to the buttons in the middle to activate them.
✦
Ranger
  • When instructed, use Occult Falcon to disarm traps; clip the trap with only the outer edge of the AoE.
  • When disarming a Mega Trap, stand at maximum range and ensure everyone is well behind you first.
  • You may be assigned a marker (e.g. Bind 1) at the start of hallways for visibility.
✦
Thief
  • Use Trap Detection to reveal traps. Take your time and run ahead of the group.
  • In the Thief Room, use Occult Sprint to dash through and press Trap Detection at the very end to open the hidden door.
  • You may be assigned a marker (e.g. Ignore 1) at the start of hallways for visibility.