Overview

Fought across three tri-platform sectors, The Index tests the raid with a relentless combination of elemental platform matching, rotating Predict AoEs, summoned adds, and extreme raidwide damage.

Elemental Weakness: Fire, Wind

Fight Timeline

DualcastMechanic
FlareRaidwide
2x multihit raidwide
Propulsive ProphecyMechanic
Storing Knockback
Quadrilogy of ImplementsMechanic
Knockback
4 Weapon AoEs
DualcastMechanic
FlareRaidwide
2x multihit raidwide
All Knowing FlamesTankbuster
Set of 1 tankbuster and 3 spread AoEs per platform
Omni-ElementsRaidwide
Spawns Elemental Platforms
Elementary ExpansionMechanic
6 Elemental Rings
Predict (First set of Elemental Debuffs)
Sealed Implements (1 weapon AoE, either Bow or Harp)
Second set of Elemental Debuffs
6 Elemental Rings
Sealed Implements (Third set of Elemental Debuffs)
Elementary ChemistryRaidwide
3 sets of soaks
Extremely hard hitting raidwide
All Knowing FlamesTankbuster
Set of 1 tankbuster and 3 spread AoEs per platform
SummonMechanic
Bombs and Exaflares appear
Sundering Spellblade (Exaflares start moving)
Bird adds spawn
Bladeblitz (3 exploding lines per platform)
Quadrilogy of ImplementsMechanic
DualcastMechanic
FlareRaidwide
2x raidwide
All Knowing FlamesTankbuster
Set of 1 tankbuster and 3 spread AoEs per platform
Omni-ElementsRaidwide
Spawns Elemental Platforms
Elementary EvocationMechanic
3 Elemental Tethers + 3 Elemental Rings
Propulsive Prophecy (Storing Knockback)
Sealed Implements (Knockback + 1 weapon AoE, either Bow or Harp)
3 Elemental Tethers + 3 Elemental Rings
Predict (First set of Elemental Debuffs)
Sealed Implements (1 weapon AoE, either Bow or Harp)
Second set of Elemental Debuffs
Elementary ChemistryRaidwide
3 sets of soaks
Extremely hard hitting raidwide
All Knowing FlamesTankbuster
Set of 1 tankbuster and 3 spread AoEs per platform
Propulsive ProphecyMechanic
Storing Knockback
Quadrilogy of ImplementsMechanic
Knockback
4 Weapon AoEs
DualcastMechanic
FlareRaidwide
2x raidwide
Elementary Chemistry, 10s cast  (Resolves @ 8:35)Enrage

Quadrilogy of Implements

The boss will start off by casting Propulsive Prophecy, which will store a knockback that goes off just before Quadrilogy of Implements. The boss will then telegraph the order the weapons will go off in (each weapon goes off once):

  • Weapon AoEs:
    • Harp: Move out.
    • Bow: Move in.
    • Sword: Go to the Number waymarks (1, 2, 3).
    • Bell: Go to the Letter waymarks (A, B, C).
✦ Watch out for the knockback before the weapon AoEs. It is recommended you anti-knockback this.
Quadrilogy of Implements Weapon Reference

All-Knowing Flames

The platforms will start glowing during this. Each platform will be assigned 1 Tankbuster and 3 Spread AoEs. Stay on your platform while these are given out.

  • Positioning:
    • Tankbuster: Goes to the front of the platform.
    • Spread Targets: Simply spread out behind.
    • Unmarked Players: Everyone who is not given anything will go off the main platforms onto the connecting sections.
⚠ Do not go off early. If you do, there may be extra spreads given out.

Elemental Rings

During various mechanics, you may see a set of two Elemental Rings appear around your character along with a timer above your head. Once this timer expires, you need to be standing on the element that is not around you:

  • Safe Platforms:
    • Fire & Lightning Ring: Stand on an Ice platform.
    • Fire & Ice Ring: Stand on a Lightning platform.
    • Ice & Lightning Ring: Stand on a Fire platform.
⚠ Watch out as these may go off at the same time as other mechanics. Always make sure you are on the correct platform to deal with your rings.

Elementary Expansion

  • Ring Set 1:
    • Expanding Rings: The boss spawns 6 expanding rings around himself (2 Fire, 2 Ice, 2 Lightning in random order). As each ring reaches the outer element, all matching elemental platforms explode.
    • Predict: Near the end of the 1st ring set, the boss casts Predict, spawning 1 Donut AoE and 2 Circle AoEs. Each AoE rotates to the adjacent clockwise platform before detonating.
    • 1st Player Rings: The 1st set of player Elemental Rings expires simultaneously with Predict. Ensure you are on the safe element platform that dodges the rotating Predict AoEs.
  • Ring Set 2:
    • Expanding Rings: A 2nd set of 6 expanding elemental rings travels outward across the arena.
    • Sealed Implements: The boss executes a weapon AoE (either Harp = Move Out, or Bow = Move In).
    • 2nd Player Rings: The 2nd set of player Elemental Rings expires at the exact same time as this weapon AoE.
  • Ring Set 3:
    • Sealed Implements: Near the end of the 2nd ring set, the boss executes another weapon AoE (Harp or Bow).
    • 3rd Player Rings: The 3rd set of player Elemental Rings resolves simultaneously with this final weapon attack.
✦ Always prioritize positioning on the correct platform required by your personal Elemental Ring before adjusting for Predict's clockwise shift or Harp/Bow weapon safe spots.

Elementary Chemistry

Blue puddles appear at the front of each platform while all players receive 3 stacks of the Elementary Deficiency debuff Elementary Deficiency debuff.

  • Puddles:
    • Each puddle soak decreases your debuff count by 1 stack. You must cleanse all 3 stacks completely.
    • Start on your home platform. If the first element arrives on the Number platforms, rotate clockwise early.
    • After soaking a puddle, rotate clockwise to the next platform for each subsequent soak until your debuff is fully cleansed.
  • Raidwide:
    • Immediately following the puddle soaks, the boss casts an extremely heavy-hitting raidwide.
    • Mitigate heavily using Phantom Dancer's Mesmerize, Tank Limit Breaks, party mitigations, and shields.
⚠ Unmitigated, this raidwide can hit for upwards of 700k damage and can kill your entire party or even the entire raid. Additionally, failing to fully cleanse all 3 stacks will result in instant death from the raidwide.

Summon

  • Bombs & Exaflares:
    • Summoned Bombs: Adds spawn across both main platforms and connecting sections. Kill the Bombs on the Number waymarks first as they are closest to the boss.
    • Initial Preposition: Parties start on the Number waymark section immediately clockwise of their home platform.
    • Sundering Spellblade: Exaflares spawn at the end of each platform and travel either clockwise or counter-clockwise across the arena.
    • Letter Bombs: Follow behind the Exaflares onto the adjacent Letter platform and burn down the Bomb stationed there.
  • Bird Adds:
    • Summoned Birds: The boss spawns 3 bird adds (1 per main platform). Tanks must pick up their assigned bird and face it out of the arena to direct its large conal AoE away from the party.
  • Bladeblitz:
    • Line AoE Waves: Line AoEs telegraph across the floor in 3 sequential waves (2 on each half of every main platform square, and 1 on each inner section).
    • Dodge Sequence: Preposition safely outside the 1st wave of line telegraphs. As soon as the 1st wave explodes, step immediately into the safe area left behind.

Elementary Evocation

  • Evocation Wave 1:
    • Tethers & Rings: The boss spawns 3 Elemental Tethers (rotating clockwise) and 3 arena Elemental Rings. The tethers identify the 1st initial unsafe element, while the rings identify the 2nd.
    • Rotation Rule: Preposition on the remaining safe element. After each explosion, rotate counter-clockwise to the next platform.
    • Propulsive Prophecy: During this wave, the boss casts Propulsive Prophecy to store a knockback.
    • Sealed Implements: The stored knockback detonates simultaneously with a weapon attack (Harp = Move Out, or Bow = Move In).
  • Evocation Wave 2:
    • Tethers & Rings: A 2nd set of 3 Elemental Tethers and 3 Elemental Rings spawns. Resolve using the exact same initial safe element positioning and counter-clockwise rotation.
  • Player Rings & Weapons:
    • Predict: The boss casts Predict (1 Donut, 2 Circles rotating clockwise). The 1st set of personal Elemental Rings resolves simultaneously with Predict.
    • Sealed Implements: The boss casts another weapon AoE (Harp or Bow). The 2nd set of personal Elemental Rings resolves at the exact same time.

Mitigation

As this is a very mitigation-heavy fight, we will be providing a rough mitigation plan below.

Flare 1
  • Addle / Feint / Reprisal (Letter Parties)
  • Tank party mitigations
  • Phantom Dancer 1's Mesmerize
  • Sacred Soil / Kerachole
  • Plenary Indulgence / Collective Unconscious
  • Panhaima / Summon Seraph
Flare 2
  • Addle / Feint / Reprisal (Number Parties)
  • Tank party mitigations
  • Phantom Dancer 2's Mesmerize
  • Sacred Soil / Kerachole
  • Shield Samba / Troubadour / Tactician
Omni-Elements 1
  • Addle / Feint / Reprisal (Letter Parties)
  • Sacred Soil / Kerachole
  • Plenary Indulgence / Collective Unconscious
Elementary Chemistry 1 Soaks
  • All Soaks:
    • Liturgy of the Bell / Macrocosmos
    • Panhaima / Summon Seraph
    • Temperance / Neutral Sect
  • Second Soak:
    • Aspected Helios / Medica III
    • Kerachole / Sacred Soil
    • Shield Samba / Troubadour / Tactician
Elementary Chemistry 1
  • Addle / Feint / Reprisal (Number Parties)
  • Tank party mitigations
  • Phantom Dancer 1's Mesmerize
  • Sacred Soil / Kerachole
  • Shield Samba / Troubadour / Tactician
  • Zoe / Recitation & Spreadlo
  • Tank Limit Breaks
  • Holos / Expedient
  • Plenary Indulgence / Collective Unconscious
Flare 3
  • Addle / Feint / Reprisal (Letter Parties)
  • Phantom Dancer 2's Mesmerize
  • Sacred Soil / Kerachole
Omni-Elements 2
  • Addle / Feint / Reprisal (Number Parties)
  • Sacred Soil / Kerachole
  • Plenary Indulgence / Collective Unconscious
Elementary Chemistry 2 Soaks
  • All Soaks:
    • Liturgy of the Bell / Macrocosmos
    • Panhaima / Summon Seraph
    • Temperance / Neutral Sect
  • Second Soak:
    • Aspected Helios / Medica III
    • Kerachole / Sacred Soil
    • Shield Samba / Troubadour / Tactician
Elementary Chemistry 2
  • Addle / Feint / Reprisal (Letter Parties)
  • Tank party mitigations
  • Phantom Dancer 1's Mesmerize
  • Sacred Soil / Kerachole
  • Shield Samba / Troubadour / Tactician
  • Zoe / Recitation & Spreadlo
  • Tank Limit Breaks
  • Holos / Expedient
  • Plenary Indulgence / Collective Unconscious
Flare 4
  • Addle / Feint / Reprisal (Number Parties)
  • Phantom Dancer 2's Mesmerize
  • Sacred Soil / Kerachole
  • Plenary Indulgence / Collective Unconscious

Waymarks

Below is the waymark setup used for this encounter.

  • Assignments:
    • Parties A & 1: A platform (Northwest)
    • Parties B & 2: B platform (South)
    • Parties C & 3: C platform (Northeast)
The Index Waymarks Setup